Daniel Sproll

Daniel Sproll

Berlin, Berlin, Germany
2K followers 500+ connections

About

A trained cognitive scientist, I have been at the forefront of the latest virtual reality…

Activity

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Experience

  • realities.io Graphic

    realities.io

    Berlin, Germany

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    San Francisco Bay Area

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    Munich Area, Germany

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    Ingolstadt

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    Vancouver, Canada Area

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    Osnabrück Area, Germany

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    Munich Area, Germany

Education

Volunteer Experience

  • Voluntary Social Year

    Bremer Ruder-Club HANSA

    - 1 year 1 month

    Health

    I spent a voluntary social year in the rowing club Bremen where I working as rowing coach for children and teenagers. Further, I founded the group of young adults within the club, worked within the club management, organized events like excursions and competitions, designed PR material for club events worked in the workshop of the club, repairing boats etc

Publications

  • Influence of Ethnicity, Gender and Answering Mode on a Virtual Point-to-Origin Task

    Frontiers in Behavioral Neuroscience

    In a virtual point-to-origin task, participants seem to show different response patterns and underlying strategies for orientation, such as “turner” and “non-turner” response patterns. We present two other response patterns, “non-movers” and “spinners,” that also appear to result in failures to update heading. We have three specific goals in mind: (1) extend previous findings of higher turner rates with spatial language response mode using a point-to-origin task instead of a triangle completion…

    In a virtual point-to-origin task, participants seem to show different response patterns and underlying strategies for orientation, such as “turner” and “non-turner” response patterns. We present two other response patterns, “non-movers” and “spinners,” that also appear to result in failures to update heading. We have three specific goals in mind: (1) extend previous findings of higher turner rates with spatial language response mode using a point-to-origin task instead of a triangle completion task; (2) replicate the gender effect of males more likely responding as turners; (3) examine ethnicity influence. Response mode was either pictograms or written language.
    Results show a majority of participants (48.35%) classified as non-turners, 32.93% turners, 15.57% as non-movers, and 3.14% as spinners. Written spatial language, compared to pictograms, made turner response patterns more likely; this effect was more pronounced for Chinese participants and among females, but not male Caucasians. Moreover, higher turner numbers for written spatial language extends Avraamides findings of higher turner numbers when participants turned their bodies toward the origin but not when they responded verbally. Using pictorial response mode (i.e., top-down picture of a head) may have increased cognitive load because it could be considered more embodied. It remains to be seen how we can reduce the reference frame conflict that might have caused increased cognitive load. Second, our results are inconsistent with previous research in that males overall did not show more turner behavior than females. Future research may look at possible underlying factors, such as cultural norms. Third, individualistic cultures (Caucasians; Greif, 1994) lean toward turner response patterns, whereas collectivist cultures (Asian) lean toward non-turner response patterns.

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  • Paving the way into vir­tual real­ity — a tran­si­tion in five stages

    IEEE Symposium on 3D User Interfaces (pp. 175 – 176)

    Many of today’s vir­tual real­ity (VR) setups are very much focused on tech­ni­cal aspects rather then the ben­e­fits of a coher­ent user expe­ri­ence. This work explores the idea of enhanc­ing the VR expe­ri­ence with a tran­si­tion phase. On a phys­i­cal level, this tran­si­tion offers the user a mean­ing­ful metaphor for enter­ing a new world, mim­ic­k­ing a real phys­i­cal trans­la­tion from one place to an– other. On a mental level, it cap­tures the user’s atten­tion and evokes…

    Many of today’s vir­tual real­ity (VR) setups are very much focused on tech­ni­cal aspects rather then the ben­e­fits of a coher­ent user expe­ri­ence. This work explores the idea of enhanc­ing the VR expe­ri­ence with a tran­si­tion phase. On a phys­i­cal level, this tran­si­tion offers the user a mean­ing­ful metaphor for enter­ing a new world, mim­ic­k­ing a real phys­i­cal trans­la­tion from one place to an– other. On a mental level, it cap­tures the user’s atten­tion and evokes antic­i­pa­tion and involve­ment with the final goal of engag­ing the user’s mind in active co-creation of the expe­ri­ence. We present a con­cep­tual model of a 5-stage tran­si­tion and describe an imple­men­ta­tion we are cur­rently devel­op­ing, includ­ing pos­si­ble eval­u­a­tion procedures.

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Projects

  • COLOSSE - Gold Winner Oculus VR Jam 2015

    'COLOSSE'​ was an entry for the Oculus Mobile VR Jam 2015. It is a real-time VR storytelling experience, with a stylized, character-focused visual narrative. We've set out to create a visually powerful, art-driven style, that will immerse the viewer in a highly stylized environment.

    See project

Languages

  • German

    Native or bilingual proficiency

  • Englisch

    Full professional proficiency

  • French

    Limited working proficiency

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