About
A trained cognitive scientist, I have been at the forefront of the latest virtual reality…
Activity
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Thanks Jeff for not going to all the places to get people excited about #VR but to even get people excited about #VR WHILE going all the places ♥️…
Thanks Jeff for not going to all the places to get people excited about #VR but to even get people excited about #VR WHILE going all the places ♥️…
Shared by Daniel Sproll
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From top 100 indie games in 2024, 8% accounted for 80 % of the revenue made. 99.5% of the indie games released didn't reach the million revenue…
From top 100 indie games in 2024, 8% accounted for 80 % of the revenue made. 99.5% of the indie games released didn't reach the million revenue…
Liked by Daniel Sproll
Experience
Education
Volunteer Experience
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Voluntary Social Year
Bremer Ruder-Club HANSA
- 1 year 1 month
Health
I spent a voluntary social year in the rowing club Bremen where I working as rowing coach for children and teenagers. Further, I founded the group of young adults within the club, worked within the club management, organized events like excursions and competitions, designed PR material for club events worked in the workshop of the club, repairing boats etc
Publications
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Influence of Ethnicity, Gender and Answering Mode on a Virtual Point-to-Origin Task
Frontiers in Behavioral Neuroscience
In a virtual point-to-origin task, participants seem to show different response patterns and underlying strategies for orientation, such as “turner” and “non-turner” response patterns. We present two other response patterns, “non-movers” and “spinners,” that also appear to result in failures to update heading. We have three specific goals in mind: (1) extend previous findings of higher turner rates with spatial language response mode using a point-to-origin task instead of a triangle completion…
In a virtual point-to-origin task, participants seem to show different response patterns and underlying strategies for orientation, such as “turner” and “non-turner” response patterns. We present two other response patterns, “non-movers” and “spinners,” that also appear to result in failures to update heading. We have three specific goals in mind: (1) extend previous findings of higher turner rates with spatial language response mode using a point-to-origin task instead of a triangle completion task; (2) replicate the gender effect of males more likely responding as turners; (3) examine ethnicity influence. Response mode was either pictograms or written language.
Results show a majority of participants (48.35%) classified as non-turners, 32.93% turners, 15.57% as non-movers, and 3.14% as spinners. Written spatial language, compared to pictograms, made turner response patterns more likely; this effect was more pronounced for Chinese participants and among females, but not male Caucasians. Moreover, higher turner numbers for written spatial language extends Avraamides findings of higher turner numbers when participants turned their bodies toward the origin but not when they responded verbally. Using pictorial response mode (i.e., top-down picture of a head) may have increased cognitive load because it could be considered more embodied. It remains to be seen how we can reduce the reference frame conflict that might have caused increased cognitive load. Second, our results are inconsistent with previous research in that males overall did not show more turner behavior than females. Future research may look at possible underlying factors, such as cultural norms. Third, individualistic cultures (Caucasians; Greif, 1994) lean toward turner response patterns, whereas collectivist cultures (Asian) lean toward non-turner response patterns.Other authorsSee publication -
Paving the way into virtual reality — a transition in five stages
IEEE Symposium on 3D User Interfaces (pp. 175 – 176)
Many of today’s virtual reality (VR) setups are very much focused on technical aspects rather then the benefits of a coherent user experience. This work explores the idea of enhancing the VR experience with a transition phase. On a physical level, this transition offers the user a meaningful metaphor for entering a new world, mimicking a real physical translation from one place to an– other. On a mental level, it captures the user’s attention and evokes…
Many of today’s virtual reality (VR) setups are very much focused on technical aspects rather then the benefits of a coherent user experience. This work explores the idea of enhancing the VR experience with a transition phase. On a physical level, this transition offers the user a meaningful metaphor for entering a new world, mimicking a real physical translation from one place to an– other. On a mental level, it captures the user’s attention and evokes anticipation and involvement with the final goal of engaging the user’s mind in active co-creation of the experience. We present a conceptual model of a 5-stage transition and describe an implementation we are currently developing, including possible evaluation procedures.
Other authorsSee publication
Projects
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COLOSSE - Gold Winner Oculus VR Jam 2015
'COLOSSE' was an entry for the Oculus Mobile VR Jam 2015. It is a real-time VR storytelling experience, with a stylized, character-focused visual narrative. We've set out to create a visually powerful, art-driven style, that will immerse the viewer in a highly stylized environment.
Languages
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German
Native or bilingual proficiency
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Englisch
Full professional proficiency
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French
Limited working proficiency
More activity by Daniel
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The economics of making video games is getting closer and closer to making toilet paper. AI looks like at the very least it can turbo charge this…
The economics of making video games is getting closer and closer to making toilet paper. AI looks like at the very least it can turbo charge this…
Liked by Daniel Sproll
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From Meta today: “We expect free-to-play (F2P) to become a broadly viable strategy for developers, who up until now have relied almost exclusively…
From Meta today: “We expect free-to-play (F2P) to become a broadly viable strategy for developers, who up until now have relied almost exclusively…
Liked by Daniel Sproll
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